Made in 3 hours for Trijam #153
Theme: "Empty World"

About

Following the theme of "Empty World," this game takes place almost entirely on an empty black screen. You'll have to rely on sound cues to lead your search and make the world a little less empty, all while avoiding the snarls and footsteps of a creature that is hunting you in the darkness.

Instructions

The mouse cursor is you. Move it around and listen closely for noises around you (This game is best played with headphones). Your objective is to find the three animals that are roaming around and click on them. The obstacle here is that there is something else roaming around trying to find you as well. Moving the mouse cursor and clicking will create noise; the more noise you make, the easier it is for the beast to figure out where you are. Listen carefully, avoid rushing, and if you hear something charging at you, it's probably best to get out of the way.

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDarien
Made withGodot
Tags2D, Audio, Black and White, Mouse only, Short, Singleplayer
Average sessionA few minutes
InputsMouse

Download

Download
Echosearch Windows 20 MB
Download
Echosearch Linux 21 MB
Download
Echosearch Mac 33 MB

Comments

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(1 edit)

The windows build does not seem to work for me. The game closes immediately and the console contains the following:

Godot Engine v3.3.2.stable.official - <a href="https://godotengine.org
OpenGL">https://godotengine.org
OpenGL</a> ES 2.0 Renderer: GeForce GT 1030/PCIe/SSE2
OpenGL ES Batching: ON
ERROR: Cannot open file 'res://default_env.tres'.
   At: scene/resources/resource_format_text.cpp:1233
ERROR: Failed loading resource: res://default_env.tres. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: SceneTree: Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded.
   At: scene/main/scene_tree.cpp:2133
WARNING: _update_root_rect: Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
     At: scene/main/scene_tree.cpp:1161
WARNING: _update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
     At: scene/main/scene_tree.cpp:1244
ERROR: load_source_code: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:813
ERROR: Cannot load source code from file 'res://Friend.gd'.
   At: modules/gdscript/gdscript.cpp:2239
ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: load_source_code: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:813
ERROR: Cannot load source code from file 'res://Friend.gd'.
   At: modules/gdscript/gdscript.cpp:2239
ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Friend" was found in global scope, but its script couldn't be loaded.
          At: res://World.gdc:61
ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
   At: modules/gdscript/gdscript.cpp:785
ERROR: Cannot load byte code from file 'res://World.gdc'.
   At: modules/gdscript/gdscript.cpp:2235
ERROR: Failed loading resource: res://World.gdc. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: poll: res://World.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://World.gd
   At: scene/resources/resource_format_text.cpp:440
ERROR: Failed to load resource 'res://World.tscn'.
   At: core/io/resource_loader.cpp:212
ERROR: Failed loading resource: res://World.tscn. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: Failed loading scene: res://World.tscn
   At: main/main.cpp:1961
ERROR: ~List: Condition "_first != __null" is true.
   At: ./core/self_list.h:112
ERROR: ~List: Condition "_first != __null" is true.
   At: ./core/self_list.h:112
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
     At: core/object.cpp:2132

So sorry for the error! I've recompiled each of the download versions and I believe the problem should be fixed.

Yep, fixed now, thanks