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The windows build does not seem to work for me. The game closes immediately and the console contains the following:

Godot Engine v3.3.2.stable.official - <a href="https://godotengine.org
OpenGL">https://godotengine.org
OpenGL</a> ES 2.0 Renderer: GeForce GT 1030/PCIe/SSE2
OpenGL ES Batching: ON
ERROR: Cannot open file 'res://default_env.tres'.
   At: scene/resources/resource_format_text.cpp:1233
ERROR: Failed loading resource: res://default_env.tres. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: SceneTree: Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded.
   At: scene/main/scene_tree.cpp:2133
WARNING: _update_root_rect: Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
     At: scene/main/scene_tree.cpp:1161
WARNING: _update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
     At: scene/main/scene_tree.cpp:1244
ERROR: load_source_code: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:813
ERROR: Cannot load source code from file 'res://Friend.gd'.
   At: modules/gdscript/gdscript.cpp:2239
ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: load_source_code: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:813
ERROR: Cannot load source code from file 'res://Friend.gd'.
   At: modules/gdscript/gdscript.cpp:2239
ERROR: Failed loading resource: res://Friend.gd. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: The class "Friend" was found in global scope, but its script couldn't be loaded.
          At: res://World.gdc:61
ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR
   At: modules/gdscript/gdscript.cpp:785
ERROR: Cannot load byte code from file 'res://World.gdc'.
   At: modules/gdscript/gdscript.cpp:2235
ERROR: Failed loading resource: res://World.gdc. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: poll: res://World.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://World.gd
   At: scene/resources/resource_format_text.cpp:440
ERROR: Failed to load resource 'res://World.tscn'.
   At: core/io/resource_loader.cpp:212
ERROR: Failed loading resource: res://World.tscn. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:282
ERROR: Failed loading scene: res://World.tscn
   At: main/main.cpp:1961
ERROR: ~List: Condition "_first != __null" is true.
   At: ./core/self_list.h:112
ERROR: ~List: Condition "_first != __null" is true.
   At: ./core/self_list.h:112
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
     At: core/object.cpp:2132

So sorry for the error! I've recompiled each of the download versions and I believe the problem should be fixed.

Yep, fixed now, thanks